Increased GunHit value from 45 to 75 per pellet.Increased Stumble value from 35 to 55 per pellet.Increased base damage per pellet from 36 to 40.Lastly, we reduced some of the damage upgrade modifiers for the Kalashnikov AK-12 to better align it with the other assault weapons. It should now have a high enough Gunhit value to give the feeling that it’s suppressing targets that it hits as long as the player continues shooting a target. We received feedback from the community about this one, so we wanted to see if it helps improve its standing alongside the SCAR-H. Upgrade to Tier 5 damage reduced from 60 to 52ĭesigner Note - We’re trying something new with the Stoner 63A LMG.Upgrade to Tier 4 damage reduced from 50 to 46.This will effectively give it the feeling of ‘suppression’ when unloading onto targets Increased the Gunhit Value from 0 to 50.Available to purchase from the Trader ( unlocked after completing all Halloween seasonal objectives ). It was using the M14EBR’s affliction numbers, so we adjusted the numbers to their appropriate values for the weapon. Increased Meleehit value of bullets from 0 to 100ĭesigner Note - The M99 AMR’s affliction values were set incorrectly.Increased Gunhit value of bullets from 80 to 300.Increased Stumble value of bullets from 0 to 600.Increased Stun value of bullets from 15 to 50.FNFAL ACOG ( cross perk with Commando ).Upgrade to Tier 5 damage reduced from 125 to 110ĭesigner Note - The Desert Eagles and 1858 Revolvers had strong damage upgrade paths alongside their other gameplay benefits, so we toned down some of the upgrade damage modifiers.Upgrade to Tier 4 damage reduced from 100 to 97.Upgrade to Tier 2 damage reduced from 60 to 57.Upgrade to Tier 5 damage reduced from 136 to 127.Upgrade to Tier 4 damage reduced from 118 to 113.Available to purchase from the Trader ( Requires ownership of the Road Redemption video game ).Reverted fire rate back to original amount from 0.297 to 0.2.HMTech-501 Grenade Rifle ( cross perk with Commando ).Currently, the Fleshpound special Zed wave has a spawn rate issue that is disrupting the difficulty of the gameplay, and we are looking at options to fix this. Removed the chance of triggering on all base difficultiesĭesigner Note - The Scrake special Zed wave will take the place of the Fleshpound special Zed wave for waves 21 and above.The Scrake wave will be the only special Zed wave occurring after wave 20 on all base difficulties
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